The group receives a communique from MercNet indicating that their client was pleased with the disruption of CS forces at Firebase Wally and offered to extend the contract to cover the relief forces the CS would be sure to send to reclaim the area. The group accepts and sets up an ambush.
The Cyborg, having woken up after surgery to clean out a virus in his porn stash, leaves the Cyber-Medical Center to find his APC missing. A note was left for him at the receptionist saying that the rest of the team had taken it and that they’d be back. Unsettled by the prospect of having the paint scratched on his baby, the Cyborg sets out to aid the group and on the way encounters one of the CS troopers that had fled the previous battle. (Seriously, the players asked. I let them roll for it and they came up with a N20 right before my very eyes!) After a brief scuffle, the Cyborg arrives at the scene minutes before the battle starts and joins in the plan to ambush the CS.
The group interrogates the surviving CS troops from the previous battle and gets a whole lot of “name/rank/serial number/die D-Bee loving mercenary scum” for their trouble. The Juicer searches the command center of the Firebase as the Gunfighter rigs up some demo charges around the small building. The Crazy runs off to scout out the area and set up early warning for the enemy troops. A few well placed fusion blocks and demo charges later, the group takes up positions. The Gunfighter finds the sturdiest section of the building and hides there with the surviving CS troops. The Juicer retrieves his Icarus and sets up shop atop an old chemical silo not far West of the Firebase, nearby the Cyborg who has commandeered the tank and left it parked near the West entrance.
The Crazy, while mostly sneaky, ended up accidentally giving himself away. A squad of advancing CS Grunts coming from the East spot him and attempt to chase him off by advancing and laying down suppressing fire. The Crazy hucks a couple smoke grenades and finds a new hiding spot, waiting for the troops to pass by. They do and make their way to the base and the Crazy follows behind in stealth.
Meanwhile, three Terror Troopers approach from the West and make a beeline to inspect the commandeered Sky Sweeper tank. While the other two cover him, the first approaches the tank and the Juicer sets off one of his well-placed fusion blocks, destroying the Terror Trooper. TT2 and TT3 advance towards the base by flanking around the explosion. The Cyborg in the Sky Sweeper engages TT2, rail guns chattering away. TT2 attempts to soak and return fire, but realizes that a frontal assault won’t work. TT2 attempts to make way to the Firebase around another chemical silo. The Cyborg fires a rail gun at a fusion block, detonating it, but the explosion does not catch TT2 in the blast.
The Juicer cuts loose with a volley of mini-missiles from the Icarus into TT3 and then sends it flying into a holding pattern. The unfortunate Terror Trooper was caught in the multiple-blast volley and destroyed. The Juicer then made his way toward TT2 to put his chainsaw to work.
Meanwhile, the CS squad approaches the Firebase double-time and begins to explore the area having been drawn in by the Gunfighter who shot one of the CS captives in the leg and broadcast his screams over the radio. As they ran, the Crazy approaches one from behind, catching the CS trooper by surprise and snapping his neck. A sniper engages the Crazy, and he runs off back into the woods East of the Firebase to find him. As the rescue squad approaches the door, the Gunfighter sets off his demo charges, killing three of the remaining troops. The squad sergeant calls upon his heavy gunner to take position, only to find the neck-snapped body lying on the ground. A few lucky shots and a call for help later, and the rescue squad was killed to a man.
The Gunfighter, now buried in the rubble of his own making, attempts to rig up a demo charge to blast himself and the CS captives free. Unfortunately, Physics is a bitch sometimes, and while a hole was blown clear, the charge wasn’t set right and the concussion wave inside the hole in which the Gunfighter was trapped smooshed and burned everyone inside the room.
The Crazy, after a short game of cat-and-mouse with the enemy sniper, finally meets his quarry. After the CS trooper attempts a surprised no-scope at close range with his rifle, a fierce close-quarters battle involving a vibro-axe and a pulse laser pistol ensues. The sniper put up a good fight, but eventually lost, the upper half of his head being removed from his body.
The party regroups, assesses the damage, and decides to extract, taking the body of their fellow mercenary with them.